Pc98 Fdi Hdi Collection 1 Rar
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Hi,I'd like to run some software on the PC-98 (using the PC9821 driver). The thing is, images for this platform are probably the hardest to come by, and I haven't been succesful in finding any that are listed in the softlist.The majority of software I manage to find come in.hdi format, which MAME apparently does not support.
Download the FDI images: PC98NECWindows3.0.rar Download the raw disk images. Yksoft1: Thank you very much! Another nice addition to the collection. BTW, do your contacts happen to have anything like MS-DOS 6.0 Japanese for either PC or PC-98, or Windows 3.0 Japanese for PC? I'm trying to install Windows 95 on Anex86, a PC98 emu. I first create a 80MB hdi and installed MSDOS 5.0 on it. DOS 5.0 works well. Then I created a 100MB hdi and mounted in Anex86 as drive B:, formatted it and use tool to copy 95's install files into it. After restart, DOS readed drive B: correctly.
I can convert a.hdi using chdman (using createhd) and then load that, but then the system just boots to NEC N-88 Basic. I presume I need to create a blank hd image and install MS-DOS in it, and copy the game files in directories, then run the executable like 'our' DOS, or is there an easier way?EDIT: The software list isn't too clear on the source of the software, it mentions the '13gb pack with 90 rar files that's been floating around since 2011', which isn't too helpful. However I'm getting the '2013-03-04 NEC PC 9801 TOSEC', anybody know if these contain the same images? I'm trying to load a chd image I made from an hdi file in mame but am having issues.
The command I used to convert the hdi file is this:chdman createhd -i Night Slave.hdi -o nightslave.chdAs you can tell the game is night slave. Now when trying to launch it in mame, I use this command:mame64.exe pc9821 -ide:0 hdd -hard romsnightslave.chdHowever this just gets me dumped into the bios and doesn't launch the game. Does anybody here know how to launch games from the hard drive? It shows that the chd file is loaded in the hard drive in the menu and I have IDE bios loaded YES in the machine configuration.Re: PC9801/01/16 03:02 PM 01/01/16 03:02 PMJoined: Jan 2012Posts: 800. You need to install/hot-swap.
DOS 6.22, then use hdinst.exe inside Night Slave disk 1. If somebody wants to do a full tutorial about how to install stuff on pc98xx be my guest. Hot-swapping: run MS-DOS disk 1, wait until it prompts you to install DOS on a disk, press ESC in FULL keyboard mode then ENTER at はい for はい / いいえ (Yes/No).(now at pc98xx prompt): change disk A into disk A, 'dir.exe' or 'dir.bat' for a list of executable commands. For Night Slave, hdinst.exe is the installer, nsg.exe is likely raw executable but it fails if not from HDD apparently.Re: PC9801/01/16 09:10 PM 01/01/16 09:10 PMJoined: Jan 2012Posts: 800. You need to install/hot-swap. DOS 6.22, then use hdinst.exe inside Night Slave disk 1. If somebody wants to do a full tutorial about how to install stuff on pc98xx be my guest.
Hot-swapping: run MS-DOS disk 1, wait until it prompts you to install DOS on a disk, press ESC in FULL keyboard mode then ENTER at はい for はい / いいえ (Yes/No).(now at pc98xx prompt): change disk A into disk A, 'dir.exe' or 'dir.bat' for a list of executable commands. For Night Slave, hdinst.exe is the installer, nsg.exe is likely raw executable but it fails if not from HDD apparently.I'm assuming this is with a blank chd loaded in the hard drive? What are the parameters for creating a blank chd that is compatible with pc98?Re: PC9801/02/16 12:06 AM 01/02/16 12:06 AMJoined: Aug 2009Posts: 1,138. Install DOS 6.22 for PC-98x1 on an HDD(This is a WIP guide, if any JP speaker wants to fill in the blanks be my guest. It'll eventually go in the main OS Install thread)Pre-requisites as per MAME 0.169:1.
Enable 'Load IDE BIOS' in Machine Configuration;2. Create a blank HDD via chdman, anything with a sense like previous Amiga 600 example works just fine for PC-98 too (i.e. CHS 332,16,63).Step-by-Step guide:1. Launch PC-98x1 with your shiny new Hard Disk and disk 1 of DOS in drive A.2. Wait until it prompts you to this, press ENTER on first option (?):3. It then prompts you to partition select (?).
Select first option and press ENTER again:4. 'Ready to install, ENTER to proceed, ESC to double check configuration' (?)5. After some time, it eventually ask you to format HDD (?). Press ENTER twice to confirm:6.
'SYSTEM SHUTDOWN', which is a not-so-clever way to tell you to restart the machine, F3 should be enough.(At this point, your HDD has bare minimum for DOS, i.e. COMMAND.COM and nothing else)7. Once restarted, DOS asks you to tell the directory which it should be installed, also notice that the Yen symbol is an alias for backslash for PC-98xx. Next screen is a Yes/No confirmation:8. At this point it'll start to feed DOS files into your HDD. When it prompts you to following screen just swap first drive disk into the designated disk number (so disk no.
2 here) and press ENTER:9. If everything went correctly, DOS tells you detected HW (here: screen for default PC-9821), press ENTER here, then I guess it tells you to remove disk 8 here, press ENTER again, 'SYSTEM SHUTDOWN' - F3Congrats, you just installed an OS without understanding a single word of the UI:pCaveats:1. PC-98xx drive letters are inverted compared to PC/AT when in normal config, i.e. HDD is A: / B: if present, floppy drives are C: / D:2.
Each time that you start up a PC-98 machine with a valid HDD, a screen with a list of bootable OS-es will appear (see previous post), so you could potentially install Windows /.nix / DOS / Miscellanea at the same time on the same HDD and just switch them at boot time.Re: PC9801/05/16 08:18 PM 01/05/16 08:18 PMJoined: Dec 2012Posts: 242. Wait, how did you get that far? I had to make some changes to the DMA code to make it not get a stop 7b when booting from the floppies. Anyway, I think that it's working in the last screen but the display controller autodetect failed.I used 'winnt /b' from DOS to skip the floppies and boot from HDD.Glad to see it working, NT was a bit of a pain to install even in my actual PC-9821Nw150 (it has an additional Trident graphics chipset, and finding an appropriate driver for that was pure insanity), so getting it to work in an emulator is quite nice.Re: PC9802/19/16 06:10 PM 02/19/16 06:10 PMJoined: Jan 2012Posts: 800.
Is there a driver for the 640x480x8 mode because at boot it complains about the video mode and seems to think that the 1120x750 from the PC-H98 should be available. Not being able to read japanese makes me a bit lost.I think the default, non-accelerated driver (ノーマルモード) should be able to handle that, in theory, but I'm not really sure. It certainly didn't work with the Nw150, I had to find a specific driver for the Trident chipset.Re: PC9801/11/17 05:50 AM 01/11/17 05:50 AMJoined: Aug 2009Posts: 1,138. For MAME I use NECCDM.SYS (24369 bytes) and it works pretty well.
IIRC I tried to run Policenauts once and the installation worked, but the game crashed on boot with some kind of error. I'm not even really sure if that was due to the emulation or if I just screwed up while setting up the appropriate drivers, since it's a ridiculously finicky game even on real hardware.I don't have anything to contribute, other than, thank you for sharing that info. Later systems like the PC-98 or even regular PCs had no end of compatibility issues, and having confirmation of a game being unstable is intensely helpful for anyone working on emulating such systems, so they don't spend a lot of time trying to solve weird bugs that actually happened on real hardware.
MAME could definitely benefit from more people like you.Re: PC9801/12/17 11:58 AM 01/12/17 11:58 AMJoined: Aug 2009Posts: 1,138. For MAME I use NECCDM.SYS (24369 bytes) and it works pretty well. IIRC I tried to run Policenauts once and the installation worked, but the game crashed on boot with some kind of error. I'm not even really sure if that was due to the emulation or if I just screwed up while setting up the appropriate drivers, since it's a ridiculously finicky game even on real hardware.I don't have anything to contribute, other than, thank you for sharing that info. Later systems like the PC-98 or even regular PCs had no end of compatibility issues, and having confirmation of a game being unstable is intensely helpful for anyone working on emulating such systems, so they don't spend a lot of time trying to solve weird bugs that actually happened on real hardware. MAME could definitely benefit from more people like you.No prob, my PC-9821Nw150 is always available to anyone who wants to test anything on real HW. I don't have any older models to test, though.
I only got that one because, being a laptop, I could get it sent to me from Japan more or less cheaply. That, and it's one of the last models with an actual FM synth.By the way, I tried again and now I remember what happened: Policenauts requires the AVSDRV.SYS PCM driver, but it has to be a version that works with your specific hardware (I remember having to search everywhere for one that worked with the Nw150), and I couldn't find any that worked with MAME. So in the end I always get something like this:Which would be something like 'the PCM driver AVGSDRV.SYS isn't installed'.Re: PC9801/12/17 08:29 PM 01/12/17 08:29 PMJoined: Jan 2012Posts: 800.
Yeah, that apparently means it runs only on PC-H98 with a 256 color board or on one of the PC-9821 series mentioned.Also it says that bit 0 returns 0 or 1 depending on whether 16 color mode or 256 color mode is active (apparently writing to 6Ah selects the color mode?). The first paragraph says for bit 0 of 9A0h that it returns 'various kind of graphics related status settings' so it sounds reasonable.Edit: reading a bit more of it makes it clearer. The value you write to the register selects what information you will get back on a subsequent read. But it seems that only bit 0 is used (with meanings defined in each section below), bit 1 always returns the graphics clock frequency, and all other bits are unused. Seeing that a lot has improved lately, I have recorded an uploaded a chunk of the intro for GuynaRock R (no NSFW stuff, of course ):Anyone can feel free to post it 'out there'.The game is pretty much a full showcase for emulation of later PC-9821 machines: it has 256-color graphics, CDDA for the music, and 86 PCM sound for the voices, and everything seems to be working quite well. It runs a bit slow on the Ce2, but since Pentium-class machines don't work yet, there's not much choice there.Re: PC9804/22/18 06:41 PM 04/22/18 06:41 PMJoined: Jan 2012Posts: 800. Okay, I figured it out.
It's the mouse driver. If you don't load it the game looks like that, even though the mouse still works either way. SmirkWell, it is odd because I have a last year WIP snap where this didn't occur, and I certainly didn't loaded the mouse back then.Maybe CRTC visible area parameters regressed?PS: can't enter 'software dipswitch' in pc9821, holding HELP at POST causes a black screen so I don't even know if we're using GDC clock 2.5 or 5 MHz with that (and if it's the right setting for the game of course)Re: PC9804/26/18 03:58 AM 04/26/18 03:58 AMJoined: Jan 2012Posts: 800. The single most frustrating thing about this platform is obviously the language barrier, which makes it all but impossible to appreciate what it has to offer for people who cannot read Japanese.There are some translation projects for a few notable games (such as Rusty - ), distributed as patches.How far-fetched is it to implement an apply-patch-at-runtime mechanism in MAME? This could benefit other systems as well, and would certainly make Super Famicom RPG fans sit up and take notice.Re: PC9804/26/18 04:37 PM 04/26/18 04:37 PMJoined: May 2010Posts: 82. Which machine/soundcard/OS/AVSDRV version did you use? I'd like to put that in the softlist, since it's a particularly fussy game and it's quite popular (for PC-98 standards).pc9801ce2, pc9801-86, dos6.2 with the boot disk the game creates and.Ah, I see now.
With the build I did yesterday I got random hangs at the Konami logo, but with the current one it boots every time. I guess whatever caused the choppy audio was also messing with that.EDIT: still doesn't get past the intro, though.
Oh well, must be something on my side. I went back to see if I was missing something and turns out I was.
I skipped the intro without realizing it and if I play it though then it hangs.Mystery solved! The intro is actually unskippable, but you probably were testing the game with a different version of AVSDRV.SYS when you got past the intro. The one you linked (48048 bytes) crashes, but with another one (43632 bytes) it works.Man, this game is SO finicky. But at least now I know what to put in the softlist.Re: PC9805/03/18 06:56 PM 05/03/18 06:56 PMJoined: Jan 2012Posts: 800. Sadly, I don't think there is a translation for the PC-98 version, not even a partial one. I'd imagine it would be quite complex since, unlike the console versions, it doesn't have subtitles for the voiced dialogue (and there's a ton of it).It's a shame, really, because it's a really interesting release. It's the only version of the game with high-res pixel art instead of cel-based animation, and the only PC-9821 game Konami ever released.Re: PC9805/05/18 11:37 AM 05/05/18 11:37 AMJoined: Mar 2001Posts: 16,226.
I was adding some floppy stuff to the softlist and I think I have found a regression in the MPU-401 MIDI device, it just doesn't work anymore. At first I thought it could be related to because the address map probably should be 'map(0x0, 0x3)' instead of 'map(0x0, 0x0)', and changing that makes software recognize the card. But it still doesn't output MIDI data, so there has to be something else.0.196 was the last version where it worked, so it definitely happened between that and 0.197.Re: PC9806/09/18 12:49 PM 06/09/18 12:49 PMJoined: Jan 2012Posts: 800.
Hi,I'd like to run some software on the PC-98 (using the PC9821 driver). The thing is, images for this platform are probably the hardest to come by, and I haven't been succesful in finding any that are listed in the softlist.The majority of software I manage to find come in.hdi format, which MAME apparently does not support.
I can convert a.hdi using chdman (using createhd) and then load that, but then the system just boots to NEC N-88 Basic. I presume I need to create a blank hd image and install MS-DOS in it, and copy the game files in directories, then run the executable like 'our' DOS, or is there an easier way?EDIT: The software list isn't too clear on the source of the software, it mentions the '13gb pack with 90 rar files that's been floating around since 2011', which isn't too helpful. However I'm getting the '2013-03-04 NEC PC 9801 TOSEC', anybody know if these contain the same images?
I'm trying to load a chd image I made from an hdi file in mame but am having issues. The command I used to convert the hdi file is this:chdman createhd -i Night Slave.hdi -o nightslave.chdAs you can tell the game is night slave. Now when trying to launch it in mame, I use this command:mame64.exe pc9821 -ide:0 hdd -hard romsnightslave.chdHowever this just gets me dumped into the bios and doesn't launch the game. Does anybody here know how to launch games from the hard drive? It shows that the chd file is loaded in the hard drive in the menu and I have IDE bios loaded YES in the machine configuration.Re: PC9801/01/16 03:02 PM 01/01/16 03:02 PMJoined: Jan 2012Posts: 800. You need to install/hot-swap.
DOS 6.22, then use hdinst.exe inside Night Slave disk 1. If somebody wants to do a full tutorial about how to install stuff on pc98xx be my guest. Hot-swapping: run MS-DOS disk 1, wait until it prompts you to install DOS on a disk, press ESC in FULL keyboard mode then ENTER at はい for はい / いいえ (Yes/No).(now at pc98xx prompt): change disk A into disk A, 'dir.exe' or 'dir.bat' for a list of executable commands. For Night Slave, hdinst.exe is the installer, nsg.exe is likely raw executable but it fails if not from HDD apparently.Re: PC9801/01/16 09:10 PM 01/01/16 09:10 PMJoined: Jan 2012Posts: 800.
You need to install/hot-swap. DOS 6.22, then use hdinst.exe inside Night Slave disk 1. If somebody wants to do a full tutorial about how to install stuff on pc98xx be my guest. Hot-swapping: run MS-DOS disk 1, wait until it prompts you to install DOS on a disk, press ESC in FULL keyboard mode then ENTER at はい for はい / いいえ (Yes/No).(now at pc98xx prompt): change disk A into disk A, 'dir.exe' or 'dir.bat' for a list of executable commands. For Night Slave, hdinst.exe is the installer, nsg.exe is likely raw executable but it fails if not from HDD apparently.I'm assuming this is with a blank chd loaded in the hard drive? What are the parameters for creating a blank chd that is compatible with pc98?Re: PC9801/02/16 12:06 AM 01/02/16 12:06 AMJoined: Aug 2009Posts: 1,138. Install DOS 6.22 for PC-98x1 on an HDD(This is a WIP guide, if any JP speaker wants to fill in the blanks be my guest.
It'll eventually go in the main OS Install thread)Pre-requisites as per MAME 0.169:1. Enable 'Load IDE BIOS' in Machine Configuration;2. Create a blank HDD via chdman, anything with a sense like previous Amiga 600 example works just fine for PC-98 too (i.e. CHS 332,16,63).Step-by-Step guide:1. Launch PC-98x1 with your shiny new Hard Disk and disk 1 of DOS in drive A.2.
Wait until it prompts you to this, press ENTER on first option (?):3. It then prompts you to partition select (?). Select first option and press ENTER again:4. 'Ready to install, ENTER to proceed, ESC to double check configuration' (?)5. After some time, it eventually ask you to format HDD (?).
Press ENTER twice to confirm:6. 'SYSTEM SHUTDOWN', which is a not-so-clever way to tell you to restart the machine, F3 should be enough.(At this point, your HDD has bare minimum for DOS, i.e. COMMAND.COM and nothing else)7. Once restarted, DOS asks you to tell the directory which it should be installed, also notice that the Yen symbol is an alias for backslash for PC-98xx.
Pc98 Fdi Hdi Collection 1 Rare
Next screen is a Yes/No confirmation:8. At this point it'll start to feed DOS files into your HDD. When it prompts you to following screen just swap first drive disk into the designated disk number (so disk no. 2 here) and press ENTER:9. If everything went correctly, DOS tells you detected HW (here: screen for default PC-9821), press ENTER here, then I guess it tells you to remove disk 8 here, press ENTER again, 'SYSTEM SHUTDOWN' - F3Congrats, you just installed an OS without understanding a single word of the UI:pCaveats:1.
PC-98xx drive letters are inverted compared to PC/AT when in normal config, i.e. HDD is A: / B: if present, floppy drives are C: / D:2. Each time that you start up a PC-98 machine with a valid HDD, a screen with a list of bootable OS-es will appear (see previous post), so you could potentially install Windows /.nix / DOS / Miscellanea at the same time on the same HDD and just switch them at boot time.Re: PC9801/05/16 08:18 PM 01/05/16 08:18 PMJoined: Dec 2012Posts: 242. Wait, how did you get that far? I had to make some changes to the DMA code to make it not get a stop 7b when booting from the floppies.
Anyway, I think that it's working in the last screen but the display controller autodetect failed.I used 'winnt /b' from DOS to skip the floppies and boot from HDD.Glad to see it working, NT was a bit of a pain to install even in my actual PC-9821Nw150 (it has an additional Trident graphics chipset, and finding an appropriate driver for that was pure insanity), so getting it to work in an emulator is quite nice.Re: PC9802/19/16 06:10 PM 02/19/16 06:10 PMJoined: Jan 2012Posts: 800. Is there a driver for the 640x480x8 mode because at boot it complains about the video mode and seems to think that the 1120x750 from the PC-H98 should be available.
Pc98 Fdi Hdi Collection 1 Rar Player
The long dark cheat codes. Not being able to read japanese makes me a bit lost.I think the default, non-accelerated driver (ノーマルモード) should be able to handle that, in theory, but I'm not really sure. It certainly didn't work with the Nw150, I had to find a specific driver for the Trident chipset.Re: PC9801/11/17 05:50 AM 01/11/17 05:50 AMJoined: Aug 2009Posts: 1,138. For MAME I use NECCDM.SYS (24369 bytes) and it works pretty well. IIRC I tried to run Policenauts once and the installation worked, but the game crashed on boot with some kind of error. I'm not even really sure if that was due to the emulation or if I just screwed up while setting up the appropriate drivers, since it's a ridiculously finicky game even on real hardware.I don't have anything to contribute, other than, thank you for sharing that info.
Later systems like the PC-98 or even regular PCs had no end of compatibility issues, and having confirmation of a game being unstable is intensely helpful for anyone working on emulating such systems, so they don't spend a lot of time trying to solve weird bugs that actually happened on real hardware. MAME could definitely benefit from more people like you.Re: PC9801/12/17 11:58 AM 01/12/17 11:58 AMJoined: Aug 2009Posts: 1,138. For MAME I use NECCDM.SYS (24369 bytes) and it works pretty well. IIRC I tried to run Policenauts once and the installation worked, but the game crashed on boot with some kind of error.
I'm not even really sure if that was due to the emulation or if I just screwed up while setting up the appropriate drivers, since it's a ridiculously finicky game even on real hardware.I don't have anything to contribute, other than, thank you for sharing that info. Later systems like the PC-98 or even regular PCs had no end of compatibility issues, and having confirmation of a game being unstable is intensely helpful for anyone working on emulating such systems, so they don't spend a lot of time trying to solve weird bugs that actually happened on real hardware.
MAME could definitely benefit from more people like you.No prob, my PC-9821Nw150 is always available to anyone who wants to test anything on real HW. I don't have any older models to test, though. I only got that one because, being a laptop, I could get it sent to me from Japan more or less cheaply. That, and it's one of the last models with an actual FM synth.By the way, I tried again and now I remember what happened: Policenauts requires the AVSDRV.SYS PCM driver, but it has to be a version that works with your specific hardware (I remember having to search everywhere for one that worked with the Nw150), and I couldn't find any that worked with MAME.
So in the end I always get something like this:Which would be something like 'the PCM driver AVGSDRV.SYS isn't installed'.Re: PC9801/12/17 08:29 PM 01/12/17 08:29 PMJoined: Jan 2012Posts: 800. Yeah, that apparently means it runs only on PC-H98 with a 256 color board or on one of the PC-9821 series mentioned.Also it says that bit 0 returns 0 or 1 depending on whether 16 color mode or 256 color mode is active (apparently writing to 6Ah selects the color mode?). The first paragraph says for bit 0 of 9A0h that it returns 'various kind of graphics related status settings' so it sounds reasonable.Edit: reading a bit more of it makes it clearer. The value you write to the register selects what information you will get back on a subsequent read. But it seems that only bit 0 is used (with meanings defined in each section below), bit 1 always returns the graphics clock frequency, and all other bits are unused.
Seeing that a lot has improved lately, I have recorded an uploaded a chunk of the intro for GuynaRock R (no NSFW stuff, of course ):Anyone can feel free to post it 'out there'.The game is pretty much a full showcase for emulation of later PC-9821 machines: it has 256-color graphics, CDDA for the music, and 86 PCM sound for the voices, and everything seems to be working quite well. It runs a bit slow on the Ce2, but since Pentium-class machines don't work yet, there's not much choice there.Re: PC9804/22/18 06:41 PM 04/22/18 06:41 PMJoined: Jan 2012Posts: 800.
Okay, I figured it out. It's the mouse driver. If you don't load it the game looks like that, even though the mouse still works either way. SmirkWell, it is odd because I have a last year WIP snap where this didn't occur, and I certainly didn't loaded the mouse back then.Maybe CRTC visible area parameters regressed?PS: can't enter 'software dipswitch' in pc9821, holding HELP at POST causes a black screen so I don't even know if we're using GDC clock 2.5 or 5 MHz with that (and if it's the right setting for the game of course)Re: PC9804/26/18 03:58 AM 04/26/18 03:58 AMJoined: Jan 2012Posts: 800.
The single most frustrating thing about this platform is obviously the language barrier, which makes it all but impossible to appreciate what it has to offer for people who cannot read Japanese.There are some translation projects for a few notable games (such as Rusty - ), distributed as patches.How far-fetched is it to implement an apply-patch-at-runtime mechanism in MAME? This could benefit other systems as well, and would certainly make Super Famicom RPG fans sit up and take notice.Re: PC9804/26/18 04:37 PM 04/26/18 04:37 PMJoined: May 2010Posts: 82.
Pc98 Fdi Hdi Collection 1 Rar Download
Which machine/soundcard/OS/AVSDRV version did you use? I'd like to put that in the softlist, since it's a particularly fussy game and it's quite popular (for PC-98 standards).pc9801ce2, pc9801-86, dos6.2 with the boot disk the game creates and.Ah, I see now. With the build I did yesterday I got random hangs at the Konami logo, but with the current one it boots every time. I guess whatever caused the choppy audio was also messing with that.EDIT: still doesn't get past the intro, though. Oh well, must be something on my side. I went back to see if I was missing something and turns out I was. I skipped the intro without realizing it and if I play it though then it hangs.Mystery solved!
The intro is actually unskippable, but you probably were testing the game with a different version of AVSDRV.SYS when you got past the intro. The one you linked (48048 bytes) crashes, but with another one (43632 bytes) it works.Man, this game is SO finicky. But at least now I know what to put in the softlist.Re: PC9805/03/18 06:56 PM 05/03/18 06:56 PMJoined: Jan 2012Posts: 800. Sadly, I don't think there is a translation for the PC-98 version, not even a partial one.
I'd imagine it would be quite complex since, unlike the console versions, it doesn't have subtitles for the voiced dialogue (and there's a ton of it).It's a shame, really, because it's a really interesting release. It's the only version of the game with high-res pixel art instead of cel-based animation, and the only PC-9821 game Konami ever released.Re: PC9805/05/18 11:37 AM 05/05/18 11:37 AMJoined: Mar 2001Posts: 16,226. I was adding some floppy stuff to the softlist and I think I have found a regression in the MPU-401 MIDI device, it just doesn't work anymore. At first I thought it could be related to because the address map probably should be 'map(0x0, 0x3)' instead of 'map(0x0, 0x0)', and changing that makes software recognize the card.
But it still doesn't output MIDI data, so there has to be something else.0.196 was the last version where it worked, so it definitely happened between that and 0.197.Re: PC9806/09/18 12:49 PM 06/09/18 12:49 PMJoined: Jan 2012Posts: 800.