Fallout 3 Energy Weapons Mod
See: Fallout 3 non-player weapons Notes edit edit source The base damages of these weapons, both unique and non-unique may change due to special add-on perks, such as Pitt Fighter, Superior Defender, and Xenotech Expert. About this mod. Now Energy Weapons skill is a viable alternative to Small Guns. Adds new weapons, changes old ones.Changes the Fallout 3 laser Rifle to AER9 Auto-Laser Rifle-changes the Fallout 3 laser Pistol to AEP7 Auto-Laser Pistol-adds more Micro Fustion Cells to the loot (you will be using more).
Fallout 3 Weapon Mod Kit
Upcoming additionsi am working on getting a plugin for anchorage users to be able to have a gauss rifle that can be found in the wasteland, so you can repair the thing. As of now, the Gauss Rifle behaves as normalWhat this mod does-Replaces all regular laser pistols with the Wattz 1000 Laser Pistol from the classic fallout games-Replaces all regular laser rifles with the Wattz 2000 Laser Rifle from the classic fallout games-Replaces the Smuggler's End unique pistol with the Magneto-Laser Pistol design from Fallout 2-Replaces the Wazer Wifle unique rifle with the Wattz 2000 Ext.